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mesh.jl 7.23 KiB
export init_grid, init_hgrid, save, refine!, cells, vertices
using WriteVTK
using StaticArrays: SVector
struct HMesh
vertices::Vector{SVector{2, Float64}}
cells::Vector{NTuple{3, Int}}
end
Base.show(io::IO, ::MIME"text/plain", x::HMesh) =
print("$(nameof(typeof(x))), $(ncells(x)) cells")
ndims_domain(::HMesh) = 2
ndims_space(::HMesh) = 2
nvertices_cell(::HMesh) = 3
nvertices(x::HMesh) = length(x.vertices)
ncells(x::HMesh) = length(x.cells)
cells(mesh::HMesh) = axes(mesh.cells, 1)
vertices(mesh::HMesh, cell) = mesh.cells[cell]
function init_hgrid(m::Int, n::Int = m, v0 = (0., 0.), v1 = (1., 1.))
r1 = LinRange(v0[1], v1[1], m + 1)
r2 = LinRange(v0[2], v1[2], n + 1)
coords = collect(Iterators.product(r1, r2))
vertices = SVector{2, Float64}.(vec(coords))
cells = Vector{NTuple{3, Int}}()
vidx = LinearIndices((m + 1, n + 1))
e1 = CartesianIndex(1, 0)
e2 = CartesianIndex(0, 1)
k = 0
for I in CartesianIndices((m, n))
push!(cells, (vidx[I], vidx[I + e1], vidx[I + e1 + e2]))
push!(cells, (vidx[I], vidx[I + e1 + e2], vidx[I + e2]))
end
return HMesh(vertices, cells)
end
init_hgrid(img::Array{<:Any, 2}; type=:vertex) =
type == :vertex ?
init_grid(size(img, 1) - 1, size(img, 2) - 1, (1.0, 1.0), size(img)) :
init_grid(size(img, 1), size(img, 2), (0.5, 0.5), size(img) .- (0.5, 0.5))
# 2d, simplex grid
struct Mesh
vertices::Array{Float64, 2}
cells::Array{Int, 2}
end
Base.show(io::IO, ::MIME"text/plain", x::Mesh) =
print("$(nameof(typeof(x))), $(ncells(x)) cells")
ndims_domain(::Mesh) = 2
ndims_space(::Mesh) = 2
nvertices_cell(::Mesh) = 3
nvertices(x::Mesh) = size(x.vertices, 2)
ncells(x::Mesh) = size(x.cells, 2)
cells(mesh::Mesh) = axes(mesh.cells, 2)
vertices(mesh::Mesh, cell) = ntuple(i -> mesh.cells[i, cell], nvertices_cell(mesh))
#function Base.getproperty(obj::Mesh, sym::Symbol)
# if sym === :vertices
# return reinterpret(SVector{ndims_space(obj), Float64}, vec(obj.vertices))
# else
# return getfield(obj, sym)
# end
#end
function init_grid_old(m::Int, n::Int = m, v0 = (0., 0.), v1 = (1., 1.))
r1 = LinRange(v0[1], v1[1], m + 1)
r2 = LinRange(v0[2], v1[2], n + 1)
coords = collect(Iterators.product(r1, r2))
vertices = [x[i] for i in 1:2, x in vec(coords)]
cells = Array{Int, 2}(undef, 3, 2 * m * n)
vidx = LinearIndices((m + 1, n + 1))
e1 = CartesianIndex(1, 0)
e2 = CartesianIndex(0, 1)
k = 0
for I in CartesianIndices((m, n))
cells[:, k += 1] .= (vidx[I], vidx[I + e1], vidx[I + e1 + e2])
cells[:, k += 1] .= (vidx[I], vidx[I + e1 + e2], vidx[I + e2])
end
return Mesh(vertices, cells)
end
function init_grid(m::Int, n::Int = m, v0 = (0., 0.), v1 = (1., 1.))
r1 = LinRange(v0[1], v1[1], m + 1)
r2 = LinRange(v0[2], v1[2], n + 1)
coords = collect(Iterators.product(r1, r2))
vertices = [x[i] for i in 1:2, x in vec(coords)]
cells = Array{Int, 2}(undef, 3, 2 * m * n)
vidx = zeros(Int, m + 1, n + 1)
k = 0
for j = 1 : n + 1
for i = 1 : m + 1
if iseven(i + j)
vidx[i, j] = k += 1
end
end
end
for j = 1 : n + 1
for i = 1 : m + 1
if isodd(i + j)
vidx[i, j] = k += 1
end
end
end
vidxinv = reshape(invperm(vec(vidx)), m + 1, n + 1)
vertices = reshape(vertices[:, vidxinv], 2, :)
e1 = CartesianIndex(1, 0)
e2 = CartesianIndex(0, 1)
k = 0
for I in CartesianIndices((m, n))
if iseven(I[1] + I[2])
cells[:, k += 1] .= (vidx[I], vidx[I + e1], vidx[I + e1 + e2])
cells[:, k += 1] .= (vidx[I], vidx[I + e1 + e2], vidx[I + e2])
else
cells[:, k += 1] .= (vidx[I], vidx[I + e1], vidx[I + e2])
cells[:, k += 1] .= (vidx[I + e1], vidx[I + e1 + e2], vidx[I + e2])
end
end
return Mesh(vertices, cells)
end
init_grid(img::Array{<:Any, 2}; type=:vertex) =
type == :vertex ?
init_grid(size(img, 1) - 1, size(img, 2) - 1, (1.0, 1.0), size(img)) :
init_grid(size(img, 1), size(img, 2), (0.5, 0.5), size(img) .- (0.5, 0.5))
function refine!(mesh::HMesh, marked_cells::Set)
refined_cells = Set{Int}()
# assemble edge -> cells map
edgemap = Dict{NTuple{2, Int}, Vector{Int}}()
for cell in cells(mesh)
vs = sort(SVector(vertices(mesh, cell)))
e1 = (vs[1], vs[2])
e2 = (vs[1], vs[3])
e3 = (vs[2], vs[3])
edgemap[e1] = push!(get!(edgemap, e1, []), cell)
edgemap[e2] = push!(get!(edgemap, e2, []), cell)
edgemap[e3] = push!(get!(edgemap, e3, []), cell)
end
function refine_cell(c1)
c2 = -1
# c1 -> c11 + c12
# c2 -> c21 + c22
c1_vs = sort(SVector(vertices(mesh, c1)))
c2_arr = setdiff(edgemap[(c1_vs[1], c1_vs[2])], c1)
if !isempty(c2_arr)
@assert(length(c2_arr) == 1)
c2 = c2_arr[begin]
c2_vs = sort(SVector(vertices(mesh, c2)))
if c1_vs[end] != c2_vs[end]
# cannot refine `cellop` compatibly, recurse
refine_cell(c2)
# refetch c2 because topology has changed
c2_arr = setdiff(edgemap[(c1_vs[1], c1_vs[2])], c1)
@assert(!isempty(c2_arr))
c2 = c2_arr[begin]
c2_vs = sort(SVector(vertices(mesh, c2)))
end
# c2 exists and compatibility is guaranteed
@assert(c1_vs[1:2] == c2_vs[1:2])
end
# create bisection vertex
xbisect = (mesh.vertices[c1_vs[1]] + mesh.vertices[c1_vs[2]]) / 2
push!(mesh.vertices, xbisect)
vbisect = lastindex(mesh.vertices)
push!(mesh.cells, Tuple(sort(replace(c1_vs, c1_vs[1] => vbisect))))
c3 = lastindex(mesh.cells)
replace!(edgemap[NTuple{2}(setdiff(c1_vs, c1_vs[1]))], c1 => c3)
push!(mesh.cells, Tuple(sort(replace(c1_vs, c1_vs[2] => vbisect))))
c4 = lastindex(mesh.cells)
replace!(edgemap[NTuple{2}(setdiff(c1_vs, c1_vs[2]))], c1 => c4)
# flip is correct
edgemap[(c1_vs[1], vbisect)] = [c4]
edgemap[(c1_vs[2], vbisect)] = [c3]
edgemap[(c1_vs[3], vbisect)] = [c3, c4]
delete!(marked_cells, c1)
push!(refined_cells, c1)
if c2 > 0
push!(mesh.cells, Tuple(sort(replace(c2_vs, c1_vs[1] => vbisect)))) # c1_vs is correct
c5 = lastindex(mesh.cells)
replace!(edgemap[NTuple{2}(setdiff(c2_vs, c1_vs[1]))], c1 => c5)
push!(mesh.cells, Tuple(sort(replace(c2_vs, c1_vs[2] => vbisect)))) # c1_vs is correct
c6 = lastindex(mesh.cells)
replace!(edgemap[NTuple{2}(setdiff(c2_vs, c1_vs[2]))], c1 => c6)
# flip is correct
push!(edgemap[(c1_vs[1], vbisect)], c6)
push!(edgemap[(c1_vs[2], vbisect)], c5)
edgemap[(c1_vs[3], vbisect)] = [c5, c6]
delete!(marked_cells, c2)
push!(refined_cells, c1)
end
end
while !isempty(marked_cells)
refine_cell(first(marked_cells))
end
deleteat!(mesh.cells, sort(collect(refined_cells)))
return mesh
end
#function cell_contains(mesh, cell, v)
# geo = mesh.vertices[:, mesh.cells[:, cell]]
# J = jacobian(x -> geo * [1 - x[1] - x[2], x[1], x[2]], [0., 0.])
# λ = J \ (v - geo[:, 1])
# return all(λ .>= 0) && sum(λ) <= 1
#end
function vtk_mesh(filename, mesh::Mesh)
cells = [MeshCell(VTKCellTypes.VTK_TRIANGLE, 3*(i-1)+1:3*(i-1)+3)
for i in axes(mesh.cells, 2)]
vertices = reshape(mesh.vertices[:, mesh.cells], 2, :)
return vtk_grid(filename, vertices, cells)
end
"convenience function for saving to vtk"
function save(filename::String, mesh::Mesh, fs...)
vtk = vtk_mesh(filename, mesh)
for f in fs
f.space.mesh == mesh ||
throw(ArgumentError("meshes do not match"))
vtk_append!(vtk, f)
end
vtk_save(vtk)
end