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mesh.jl

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  • mesh.jl 7.23 KiB
    export init_grid, init_hgrid, save, refine!, cells, vertices
    
    using WriteVTK
    using StaticArrays: SVector
    
    struct HMesh
        vertices::Vector{SVector{2, Float64}}
        cells::Vector{NTuple{3, Int}}
    end
    
    Base.show(io::IO, ::MIME"text/plain", x::HMesh) =
        print("$(nameof(typeof(x))), $(ncells(x)) cells")
    
    ndims_domain(::HMesh) = 2
    ndims_space(::HMesh) = 2
    nvertices_cell(::HMesh) = 3
    nvertices(x::HMesh) = length(x.vertices)
    ncells(x::HMesh) = length(x.cells)
    
    cells(mesh::HMesh) = axes(mesh.cells, 1)
    vertices(mesh::HMesh, cell) = mesh.cells[cell]
    
    function init_hgrid(m::Int, n::Int = m, v0 = (0., 0.), v1 = (1., 1.))
        r1 = LinRange(v0[1], v1[1], m + 1)
        r2 = LinRange(v0[2], v1[2], n + 1)
        coords = collect(Iterators.product(r1, r2))
    
        vertices = SVector{2, Float64}.(vec(coords))
        cells = Vector{NTuple{3, Int}}()
    
        vidx = LinearIndices((m + 1, n + 1))
        e1 = CartesianIndex(1, 0)
        e2 = CartesianIndex(0, 1)
        k = 0
        for I in CartesianIndices((m, n))
    	push!(cells, (vidx[I], vidx[I + e1], vidx[I + e1 + e2]))
    	push!(cells, (vidx[I], vidx[I + e1 + e2], vidx[I + e2]))
        end
    
        return HMesh(vertices, cells)
    end
    
    init_hgrid(img::Array{<:Any, 2}; type=:vertex) =
        type == :vertex ?
    	init_grid(size(img, 1) - 1, size(img, 2) - 1, (1.0, 1.0), size(img)) :
    	init_grid(size(img, 1), size(img, 2), (0.5, 0.5), size(img) .- (0.5, 0.5))
    
    
    # 2d, simplex grid
    struct Mesh
        vertices::Array{Float64, 2}
        cells::Array{Int, 2}
    end
    
    Base.show(io::IO, ::MIME"text/plain", x::Mesh) =
        print("$(nameof(typeof(x))), $(ncells(x)) cells")
    
    ndims_domain(::Mesh) = 2
    ndims_space(::Mesh) = 2
    nvertices_cell(::Mesh) = 3
    nvertices(x::Mesh) = size(x.vertices, 2)
    ncells(x::Mesh) = size(x.cells, 2)
    
    cells(mesh::Mesh) = axes(mesh.cells, 2)
    vertices(mesh::Mesh, cell) = ntuple(i -> mesh.cells[i, cell], nvertices_cell(mesh))
    
    #function Base.getproperty(obj::Mesh, sym::Symbol)
    #    if sym === :vertices
    #	return reinterpret(SVector{ndims_space(obj), Float64}, vec(obj.vertices))
    #    else
    #	return getfield(obj, sym)
    #    end
    #end
    
    function init_grid_old(m::Int, n::Int = m, v0 = (0., 0.), v1 = (1., 1.))
        r1 = LinRange(v0[1], v1[1], m + 1)
        r2 = LinRange(v0[2], v1[2], n + 1)
        coords = collect(Iterators.product(r1, r2))
    
        vertices = [x[i] for i in 1:2, x in vec(coords)]
        cells = Array{Int, 2}(undef, 3, 2 * m * n)
    
        vidx = LinearIndices((m + 1, n + 1))
        e1 = CartesianIndex(1, 0)
        e2 = CartesianIndex(0, 1)
        k = 0
        for I in CartesianIndices((m, n))
    	cells[:, k += 1] .= (vidx[I], vidx[I + e1], vidx[I + e1 + e2])
    	cells[:, k += 1] .= (vidx[I], vidx[I + e1 + e2], vidx[I + e2])
        end
    
        return Mesh(vertices, cells)
    end
    
    function init_grid(m::Int, n::Int = m, v0 = (0., 0.), v1 = (1., 1.))
        r1 = LinRange(v0[1], v1[1], m + 1)
        r2 = LinRange(v0[2], v1[2], n + 1)
        coords = collect(Iterators.product(r1, r2))
    
        vertices = [x[i] for i in 1:2, x in vec(coords)]
        cells = Array{Int, 2}(undef, 3, 2 * m * n)
    
        vidx = zeros(Int, m + 1, n + 1)
        k = 0
        for j = 1 : n + 1
    	for i = 1 : m + 1
    	    if iseven(i + j)
    		vidx[i, j] = k += 1
    	    end
    	end
        end
        for j = 1 : n + 1
    	for i = 1 : m + 1
    	    if isodd(i + j)
    		vidx[i, j] = k += 1
    	    end
    	end
        end
        vidxinv = reshape(invperm(vec(vidx)), m + 1, n + 1)
        vertices = reshape(vertices[:, vidxinv], 2, :)
    
        e1 = CartesianIndex(1, 0)
        e2 = CartesianIndex(0, 1)
        k = 0
        for I in CartesianIndices((m, n))
    	if iseven(I[1] + I[2])
    	    cells[:, k += 1] .= (vidx[I], vidx[I + e1], vidx[I + e1 + e2])
    	    cells[:, k += 1] .= (vidx[I], vidx[I + e1 + e2], vidx[I + e2])
    	else
    	    cells[:, k += 1] .= (vidx[I], vidx[I + e1], vidx[I + e2])
    	    cells[:, k += 1] .= (vidx[I + e1], vidx[I + e1 + e2], vidx[I + e2])
    	end
        end
    
        return Mesh(vertices, cells)
    end
    
    init_grid(img::Array{<:Any, 2}; type=:vertex) =
        type == :vertex ?
    	init_grid(size(img, 1) - 1, size(img, 2) - 1, (1.0, 1.0), size(img)) :
    	init_grid(size(img, 1), size(img, 2), (0.5, 0.5), size(img) .- (0.5, 0.5))
    
    function refine!(mesh::HMesh, marked_cells::Set)
        refined_cells = Set{Int}()
        # assemble edge -> cells map
        edgemap = Dict{NTuple{2, Int}, Vector{Int}}()
        for cell in cells(mesh)
    	vs = sort(SVector(vertices(mesh, cell)))
    
    	e1 = (vs[1], vs[2])
    	e2 = (vs[1], vs[3])
    	e3 = (vs[2], vs[3])
    
    	edgemap[e1] = push!(get!(edgemap, e1, []), cell)
    	edgemap[e2] = push!(get!(edgemap, e2, []), cell)
    	edgemap[e3] = push!(get!(edgemap, e3, []), cell)
        end
    
        function refine_cell(c1)
    	c2 = -1
    	# c1 -> c11 + c12
    	# c2 -> c21 + c22
    	c1_vs = sort(SVector(vertices(mesh, c1)))
    	c2_arr = setdiff(edgemap[(c1_vs[1], c1_vs[2])], c1)
    
    	if !isempty(c2_arr)
    	    @assert(length(c2_arr) == 1)
    	    c2 = c2_arr[begin]
    	    c2_vs = sort(SVector(vertices(mesh, c2)))
    
    	    if c1_vs[end] != c2_vs[end]
    		# cannot refine `cellop` compatibly, recurse
    		refine_cell(c2)
    		# refetch c2 because topology has changed
    		c2_arr = setdiff(edgemap[(c1_vs[1], c1_vs[2])], c1)
    		@assert(!isempty(c2_arr))
    		c2 = c2_arr[begin]
    		c2_vs = sort(SVector(vertices(mesh, c2)))
    	    end
    	    # c2 exists and compatibility is guaranteed
    	    @assert(c1_vs[1:2] == c2_vs[1:2])
    	end
    
    	# create bisection vertex
    	xbisect = (mesh.vertices[c1_vs[1]] + mesh.vertices[c1_vs[2]]) / 2
    	push!(mesh.vertices, xbisect)
    	vbisect = lastindex(mesh.vertices)
    
    	push!(mesh.cells, Tuple(sort(replace(c1_vs, c1_vs[1] => vbisect))))
    	c3 = lastindex(mesh.cells)
    	replace!(edgemap[NTuple{2}(setdiff(c1_vs, c1_vs[1]))], c1 => c3)
    
    	push!(mesh.cells, Tuple(sort(replace(c1_vs, c1_vs[2] => vbisect))))
    	c4 = lastindex(mesh.cells)
    	replace!(edgemap[NTuple{2}(setdiff(c1_vs, c1_vs[2]))], c1 => c4)
    
            # flip is correct
    	edgemap[(c1_vs[1], vbisect)] = [c4]
    	edgemap[(c1_vs[2], vbisect)] = [c3]
    	edgemap[(c1_vs[3], vbisect)] = [c3, c4]
    
    	delete!(marked_cells, c1)
    	push!(refined_cells, c1)
    
    	if c2 > 0
    	    push!(mesh.cells, Tuple(sort(replace(c2_vs, c1_vs[1] => vbisect)))) # c1_vs is correct
    	    c5 = lastindex(mesh.cells)
    	    replace!(edgemap[NTuple{2}(setdiff(c2_vs, c1_vs[1]))], c1 => c5)
    
    	    push!(mesh.cells, Tuple(sort(replace(c2_vs, c1_vs[2] => vbisect)))) # c1_vs is correct
    	    c6 = lastindex(mesh.cells)
    	    replace!(edgemap[NTuple{2}(setdiff(c2_vs, c1_vs[2]))], c1 => c6)
    
    	    # flip is correct
    	    push!(edgemap[(c1_vs[1], vbisect)], c6)
    	    push!(edgemap[(c1_vs[2], vbisect)], c5)
    	    edgemap[(c1_vs[3], vbisect)] = [c5, c6]
    
    	    delete!(marked_cells, c2)
    	    push!(refined_cells, c1)
    	end
        end
    
        while !isempty(marked_cells)
    	refine_cell(first(marked_cells))
        end
    
        deleteat!(mesh.cells, sort(collect(refined_cells)))
        return mesh
    end
    
    #function cell_contains(mesh, cell, v)
    #    geo = mesh.vertices[:, mesh.cells[:, cell]]
    #    J = jacobian(x -> geo * [1 - x[1] - x[2], x[1], x[2]], [0., 0.])
    #    λ = J \ (v - geo[:, 1])
    #    return all(λ .>= 0) && sum(λ) <= 1
    #end
    
    function vtk_mesh(filename, mesh::Mesh)
        cells = [MeshCell(VTKCellTypes.VTK_TRIANGLE, 3*(i-1)+1:3*(i-1)+3)
    	for i in axes(mesh.cells, 2)]
        vertices = reshape(mesh.vertices[:, mesh.cells], 2, :)
    
        return vtk_grid(filename, vertices, cells)
    end
    
    "convenience function for saving to vtk"
    function save(filename::String, mesh::Mesh, fs...)
        vtk = vtk_mesh(filename, mesh)
        for f in fs
    	f.space.mesh == mesh ||
    	    throw(ArgumentError("meshes do not match"))
            vtk_append!(vtk, f)
        end
        vtk_save(vtk)
    end